Thursday, February 14, 2013

Problems Arise

As of now, most collaborative proposals have failed.  There is only one person left, and I am not exactly sure whether or not this will ultimately work.  I asked too late.  Therefore, I am making preparations in case I will make my project alone, as originally planned.

"Analogue" is a derivative of the world "analogy".  One compares something to another discreetly--the author does not go to great lengths to explain the connection or how it is relevant, but instead relies on the reader's intuition to come to an understanding of how they are connected, often, in fact, relying on the reader's personal knowledge of the reference to drive the point.

For example, one can make a simple analogue to the pain that one feels upon a heartbreak to the "being shot through the heart with an arrow."  To the uninitiated, heartbreak is difficult to relate to, but one can almost certainly imagine the pain from being shot by an arrow.  The strength of an analogy therefore depends entirely on how much the viewer is able to understand the undertones presented by the subject the author is comparing to.


For my project, the film's narrative structure will draw analogies within its own storyline.  The idea calls for a split storyline that cross-references itself as its characters share seemingly different hardships, but are actually similar (made through visiual congruence).


Tuesday, February 5, 2013

Opening Post

As of now, the following is pretty clear.  I am slated to begin work on my first 3d film project.  This film project will very likely become the most ambitious film project I have ever attempted to date.  Not only is this a true stereoscopic 3D presentation, but this will also be a CGI-live action hybrid, like my previous two projects.  The requirement that we address the theme of "analogue" is solved ingeniously--as an analogue is a reference to something that is not directly mentioned as of itself, my film shall be planned with and linked with others.  Together, we will split the film narrative into two structures, one from each person's perspective.

The idea of "separate, but entwined narratives" draws heavily from the film Cloud Atlas, but unlike the film, which is woven together into one and viewed as a singular piece, my artwork will be more faithful to the idea of actual "pieces" being scattered around.


Previous Posts

Below consists of posts that I made before I was aware that the diary needed to be on a blog.


February 2nd, 2013
A new 3D test video crashed my computer today.  I have to be careful what resolutions (and what framerates) I can entertain for this project. 


January 30th, 2013
It’s generally decided at this point that the film’s setup is a 3D film; it should entertain a mix of CGI and real-life graphics—just like my last, except this time, I may very likely have to balance two, or possibly 3 productions (to get the analogue theme).  The question is, with the previous script shelved, what’s the story? 


January 29th, 2013
The wonderful script crafted a few days ago has been scrapped, or shelved; in any case, I won’t be using it for the ISP.  I personally think that it’s a wonderful and touching idea that draws definite resonance with Cloud Atlas, but I feel that the set requirements are unsuited to the task at hand—the scenes, while emotional, make it too ambitious.  I guess I could make it work (by a very long shot), but that would require simplifying the shooting locations and finding suitable actors, but I’m not holding my breath.  This script, however, will definitely not be forgotten. 


January 28th, 2013
Talks with classmates have created a possibility of another collaborative attempt; the idea is to create two separate projects, with thematic resonances connecting each other.  Thus, the whole (both parties) is greater than the sum of its parts (the two individual projects).  Strongly, and unabashedly inspired by Cloud Atlas. 


January 25th, 2013
Tests of new conceptual 3D presentation design deemed unsuccessful; the idea of uncrossed parallel pictures has fallen through; the eyes cannot focus properly.  Reverting to classical cross-eye 3D methods, however, generates true, stereoscopic 3D images.  3D graphics test generally considered a success.  The artwork design will have to be redesigned (and simplified). 


January 24th, 2013
I attended one of the first local screenings of Cloud Atlas.  My brain is still spinning as I write—this daring and beautiful masterpiece will undoubtedly influence my filmmaking vision and style in the future. 


January 23rd, 2013
New Musical Inspiration: I have been listening to pieces from Position Music’s Orchestral Series Volume 10; “A Father’s Love” conveys the atmosphere and feeling I wish to implement.  I have crafted a rough script that draws a triple parallel between 1) a young child struggling to overcome a balancing feat 2) a teenager having to deal with an amputation from an accident 3) an older woman dealing with the death of her husband.  This will be an ambitious project, one that may prove to be too large for the scope of this project. 


January 21st, 2013
Box received.


January 17th, 2013
Met a friend to discuss execution of 3D computer graphics.  Chances are, this project will RCT3 as well for the computer graphics. 


December 4th, 2012
Attended Mindflex Townhall on new ISP (Integrated Studio Project).  Within twenty minutes of his announcement, I have settled on a design that will be very hard to shake off: a 3D film… in a box.  This is undoubtedly an ambitious concept, but I know that I can certainly do this.  I know I can.